const AC_GAME_OBJECT = [];


export class AcGameObject{
    constructor() {
        AC_GAME_OBJECT.push(this);
        this.timedelta = 0;
        this.has_called_start = false;
    }

    start() {

    }

    update() {

    }

    on_destroy() {

    }

    destroy() {
        this.on_destroy();
        for(let i in AC_GAME_OBJECT){
            const obj = AC_GAME_OBJECT[i];
            if(obj === this){
                AC_GAME_OBJECT.splice(i);
                break;
            }
        }
    }
}

let last_timestamp;
const step = timestamp => {
    for(let obj of AC_GAME_OBJECT) {
        if(!obj.has_called_start) {
            obj.has_called_start = true;
            obj.start();
        } else {
            obj.timedelta = timestamp - last_timestamp;
            obj.update();
        }
    }

    last_timestamp = timestamp;
    requestAnimationFrame(step)
}

requestAnimationFrame(step)
